
Entry Requirements: 112 UCAS Points
As soon as you start the course, you’ll begin to develop a portfolio. This will include creating games, studying game artificial intelligence and physics, computer graphics using DirectX and OpenGL, and network programming for multiplayer game development.
During Year 2, you’ll work in a team to develop a game from an initial concept to a finished product
In your final year, you can specialise in your own area of interest. You’ll work in a group to complete a game development project that simulates game industry working practices
Open days – 28th September, 29th September, 5th October
Evaluation – I have the required GCSE results of C’s and above and by the end of my second year at Northbrook MET I will have the required UCAS points to apply for the course and what I like about this course is that it specifically focuses on the programming aspects of the industry and will help me develop my skills in C# and C++ which are two languages I want to further my knowledge, I really like the fact that in the final year you collaborate with the other courses that are doing the design side to simulate working in industry to create a game and I think this will be valuable experience before moving onto a job in the industry

https://www.bournemouth.ac.uk/study/courses/bsc-hons-games-software-engineering
Entry Requirements: 104 – 120 UCAS tariff points including a minimum of two A-levels or equivalent.
GCSE English and Mathematics grade 4 (or grade C in the old grading system).
Course Content –
Core units Year 1
- Games Design Principles: You will discover the basic principles of game design, as well as gain experience in collaborative working and sharing ideas.
- Introduction to Programming: You will develop a sound understanding of fundamental programming principles and practices involved in implementing computer programs using the games industry standard high-level programming language.
- Digital Technologies: You will gain knowledge of a wide variety of technologies involved in the creation of a computer-based solution to a real world problem using several contemporary tools.
- Mathematics for Computer Graphics: You will be introduced to a number of fundamental mathematical concepts that underpin computer graphics used in games development.
- Object Oriented Games Programming: You will extend your programming skills gained in the introductory to programming unit in the first semester by using an object-oriented approach to software development.
- Game Development Pipeline: You will discover the set of techniques and concepts related to the creation of a modern computer game using leading, industry-standard middleware products.
Core units Year 2
- 3D Graphics Programming: You will develop technical knowledge and skills in computer graphics programming and then apply these for 3D graphics rendering, as commonly used in computer games.
- Physics for Games: You will gain practical knowledge of the essential physics simulation algorithms and underpinning mathematics used to program real-time physics in 3D virtual environments and games.
- Programming for Interaction: You will explore multimodal interaction techniques used in computer games through designing gaming interfaces based on the principles of human-computer interaction across a range of input devices.
- Game Studio Project: You will experience the practicalities of working in a team, simulating a real world games studio, to plan, design and implement a computer game from concept ideas and all the way to release stage.
- AI Game Programming: You will look at fundamental artificial intelligence algorithms needed for computer games and also explore their implementation.
- Commercialisation & Business Environments: You will develop the fundamental commercial and professional skills and knowledge needed to successfully establish and operate a business within the creative industry sector.
Core units Year 3
- Individual Project: You will apply the methods and techniques to develop your major individual project, through surveying research literature to identify suitable topics for investigation, developing a formal specification; and critically evaluating the project.
- Graphics & Computational Programming: You will gain knowledge of the theories, evaluation methods and implementation solutions required for developing advanced computer graphics applications.
- Game Engine Programming: You will explore the underlying theory used in the design of game engines and investigate the architecture of industry standard examples in this area through a process of design, development and implementation.
- Innovation, Enterprise & Business Development: You will discover the possibilities of developing your own innovative business ideas, by exploring opportunities for enterprise and innovation through preparing a detailed, professional business proposal.
Open days – 5th, 16th and 26th October
Evaluation – I have the required GCSE grades for the course and by the end of my second year at college I will have the needed UCAS points to get onto the course and it offers me the opportunity to look into and learn some AI programming in the second year and it offers me abroad range of programming techniques that I will be able to learn and give me the chance to pursue being a generalist programmer, they also have connections with plenty of games companies from all over the world which will be great for me coming out of the end of the course I have no real dislikes with this course as it offers me everything I want

Entry Requirements:
| UCAS Tariff | 104 – 120 points |
|---|
Applicants must normally include an A level or equivalent qualification in a technical subject such as mathematics, computing, IT or physics. All applicants will be asked to attend an interview. GCSE English Language and maths at grade C or above
Year 1 core modules
C++ Programming
Game Middleware
Game Studies
Games Development with C++
Maths for Games
Systems Design and Databases
Year 2 core modules
3D Graphics Programming
Algorithms for Games
Game Jam
Games Engine Construction
Network and Multiplayer Gaming
Final-year core modules
AI for Games Engines
Beta Arcade
Game Programming Project
Mobile and Gaming Devices
Physics Simulation
Open Days – 4th September & 12th, 16th October
Evaluation – Again I have the required GCSE grades for the course and by the end of my second year at college I will have the needed UCAS points to get onto the course and it will help me with one of the areas I would like to pursue in AI Programming as in the last year there is a module dedicated I quite like all the opportunities this course offers me in terms of the employment options due to their connections to Microsoft, Rare, Team 17, ZeroLight, R8 Games, Hammerhead VR, Dojo Arcade, Schlumberger, Sumo Digital and Coastsink my biggest dislike about this course isnt anything to do with the course itself but how far away it is from me currently but this isn’t really a problem