Game Ideas
Idea One (Programming) Cyberdrive –
My chosen specialism is programming and this is because it is my strongest specialism and is the part of games development that interests me the most. I would like to pursue a career in programming so I want to further development my skills in this area.
This is my first game idea for the cyberpunk theme and it would be a hoard type game where the player is in control of a futuristic modded vehicle where they have to fight off waves of robots for as long as they can and as they become increasingly more difficult to deal with due to them increasing in number and strength as time goes on. The player will be bale to get power-ups that will spawn throughout the level to help them gain back health and increase their own strength for a limited amount of time.
As the theme is cyberpunk I want to keep a style that is grungy but filled with bright neon colours that distract you from the grim reality of the world.
There are many mechanics that I need to create for this game such as an enemy AI that is capable of chasing the player and can deliver damage. I will also need to create car mechanics that are fluid and intuitive for the player to control as being able to maneuver around the enemies to stay alive will be important and the last imporantant mechanic that I will need to think about will be the diffrent power-ups that the player can collect to help them survive, this means I need to decide what sorts of power-ups they can get, how often they spawn, and how much of an effect they will have.
Idea Two (Programming) Neon Rider –
Again I have chosen programming as my specialism and for the same reasons above it is because I feel this is my strongest side of games development and I want to achieve a career in it.
For my second game idea I wanted to create a racing type game set in a cyberpunk megatropolis, the player will be competing against five other AI opponents to try and achieve first place whilst simultaneously avoiding being taken out by pick-ups along the way that give the player and their opponents weapons to try and hinder each other.
The game will be set in a large city with a night sky glowing with the colours of the neon lights that loiter the city, all of the vehicles in the race will be hover cars delivering more of that cyberpunk feel to the game
As for mechanics I will need to creating driving controls that feel fluid and easy to use for the player so that they can get to grips with controlling the car as quickly as possible. I would need to make the pick-ups that randomly give the racers weapons and power-ups giving the game another dimension to think about when playing it. Another mechanic I would need to create is a timer that tracks each racer individually so that not only the player gets a time but so does the AI. Lastly I would need to create some kind of checkpoint system so that if the player or AI opponents get destroyed they will respawn back on the track in a predetermined location based upon where they were when they died.
Idea Three (Programming) Cyberclimb –
I will be choosing programming once again for this idea as its my strongest specialism and I want to achieve a career in the industry as a gameplay programmer in the future.
My third and final game idea is a 3D free running parkour game, the player will be required to complete a course whilst collecting pick ups along the way. You will be chased by an enemy character that if they catch up to you, you’ll lose the game and have to restart. There will be a timer so that the player can try and achieve a better time on subsequent play through
The game will be set in a city having the player bounce between buildings under a skylight of bright blues and purples, I would want the buildings to be dark but are highlighted by the neon lights that guide the player through the level.
I will need to setup a third person character with incredibly intricate movement controls with the ability to climb sprint crawl etc, I would also have to setup the same abilities for the enemy who would also need to be able to damage the player upon contact. Lastly I would need to create the mechanic for the collectibles that I would also have randomly spawn adding another level of replay ability to the game.