Peer Feedback

Interim 1

Learners NameLuke Wadey
Peer Assessors NameTyler Coombes 
Assessment Date26/09/2019
Completed Tasks/ActivitiesRSGE
Task 1.1 – Diorama – definition or Level Design Definition.


E
Task 1.1 – Diorama mind map or Level Design mind map – including notes.

G
Task 1.1 – Create 3 Diorama mood boards or Level Design mood boards – annotate images.

G
Task 1.1 – List 3 different ways Dioramas or Level design are used in games and provide visual examples.


E
Task 1.2 – Western – mind map.

G
Task 1.2 – Create 6 mood boards of Western imagery for ideas and reference material – annotate.


E
Bibliography of research.
S

Task 2.1 – Choose a TARGET audience for your diorama/Level design.

G
Task 2.1 – Collect statistical data identifying the audience’s interests and characteristics including favourite genre, films, games and products they like, social media tastes, what they buy, favourite colour.

G
Task 2.1 – Annotate research – what is the information telling you?

G
Task 2.2 – Create an Audience profile board – annotate.

G
Task 2.3 – Describe 2 different Diorama or Level ideas.

G
Task 2.3 – Identify your final idea in your blog.R


Task 2.3 – Create a proposal using outline from Wk3 session1 Slide 15. 


E
Task 2.3 – Research your final idea and create 4-5 moodboards with annotations. See Wk 3 Session 1 Slide 18 for details.R


Peer Feedback
Strengths – What have they done well?  Explain why.Identify any tasks which are missing or incomplete.Identify tasks that need improvement.
You’ve described your definitions well and have annotated all your research and tasks.Create 4 moodboards for your final idea 
Student Action Plan
Identify my final idea separate from the proposal and then create my 4 moodboards to help me with designing my game level and continue to add everything to my bibliography 

Interim 2

Learners NameLuke Wadey
Peer Assessors NameTyler Coombes
Assessment Date17/10/2019
Completed Tasks/ActivitiesRSGE
Task 3 – Create a series of ideas for your Diorama or Level – Sketch/Photo-bash ideas for each asset/model, flow diagrams etc – annotate.
S

Task 3 – Create a series of colour and texture ideas for each asset/model or identify assets packs etc. – annotate.R


Task 3 – Create test pieces – Blocking out, layouts, samples models/art, test programming etc – annotate.

G
Peer Feedback
Strengths – What have they done well?  Explain why.Identify any tasks which are missing or incomplete.Identify tasks that need improvement.
You have done a variety of blockouts which are well annotated with good detail and explanation. You have also talked about you blueprints in detail which makes it very easy to read.Create some texture ideas for your level assets.create flow diagrams and pseudocode.
Student Action Plan
Get to work adding all my work to my blog as it’s done but just needs to be uploaded and annotated. 

Interim 3

Learners NameLuke Wadey
Peer Assessors NameTyler Coombes
Assessment Date13/11/2019
Completed Tasks/ActivitiesRSGE
Task 4 – Create concept art, pixel asset, 3D models for a diorama or an interactive level.

G
Task 4 – Keep a reflective project management and dev log.R


Task 5 – Peer views.R


Task 5 – Final evaluation.R


Peer Feedback
Strengths – What have they done well?  Explain why.Identify any tasks which are missing or incomplete.Identify tasks that need improvement.
You have written a good amount for the dev log for week 1 however you need to complete the other weeks.
Your game is very good, no bugs I can find,one thing I would change is the timer to make it go to 2 decimal places 
Change timerWrite Dev logadd in peer reviewscomplete your evaluation
Student Action Plan
Get to work adding my devlog to my blog along with all my peer reviews Once I have finished my game I will get to work on my final evaluation 

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