Final Product Assets Player pawn model Enemy model Health pick-up model Damage pick-up model Building models Blueprints Player character Shooting Shooting continued Shooting continued Hover Component Enemy AI Drop chance Drop chance continued AI controller Spawning/Wave management Spawn speed Spawn speed continued Spawning Spawning Enemies in wave Spawner Power-ups Master pick-up Damage pick-up Health pick-up Gameplay video Share this: Share on X (Opens in new window) X Share on Facebook (Opens in new window) Facebook Like Loading...