Final Product

Assets

Player pawn model
Enemy model
Health pick-up model
Damage pick-up model
Building models

Blueprints

Player character

Shooting
Shooting continued
Shooting continued

Hover Component

Enemy AI

Drop chance
Drop chance continued

AI controller

Spawning/Wave management

Spawn speed
Spawn speed continued
Spawning
Spawning
Enemies in wave
Spawner

Power-ups

Master pick-up
Damage pick-up
Health pick-up

Gameplay video

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